Finally, you can teleport all over the map at will
Dragon’s Dogma 2 receives update that addresses the most annoying part of the game
Image: Capcom via Polygon
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Dragon’s Dogma 2 was released a couple of years ago and while it has been received quite positively, players have been split on its approach to fast travel. It’s a very limiting system, with teleporting around the map requiring the use of one-and-done rare items or hitching a ride in an oxcart (which may or may not get attacked by a monster halfway through your journey). Much of your journey will be backtracking on foot.
Portcrystals have also been added to more locations. You’ll now find them in Melve, Checkpoint Rest Town, and Volcanic Island Camp. You’ll also get one after finishing the quest “Monster Culling,” which you can place at your leisure.
June’s update also brings UI fixes, changes to quest rewards and treasure chests’ contents, a laundry list of bug fixes, and a new specialization for Pawns. The Guardian specialization allows the Pawn to prevent oxcart attacks and emboldens them to better protect you while camping. You can read over all the changes on the game’s website as well as the changes that are coming in August’s free update, which will include a bevy of adjustments to vocations, enemies, and more.
We enjoyed Dragon’s Dogma 2 and all its sometimes off-putting design decisions. “Figuring out its quirks makes it special; reevaluating how an open-world game can play leads to discovering its joy,” our 2024 review says.